TERRITORIES
The ultimate territories system!
Last updated
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The ultimate territories system!
Last updated
Was this helpful?
OX_LIB -
Config = {}
-- _____ _____ ____ ____ ___ _____ ___ ____ ___ _____ ____
-- |_ _| ____| _ \| _ \|_ _|_ _/ _ \| _ \|_ _| ____/ ___|
-- | | | _| | |_) | |_) || | | || | | | |_) || || _| \___ \
-- | | | |___| _ <| _ < | | | || |_| | _ < | || |___ ___) |
-- |_| |_____|_| \_\_| \_\___| |_| \___/|_| \_\___|_____|____/
Config.CapturingTime = 30 --minutes
Config.CooldownTime = 60 --minutes
Config.RequiredCops = 0 --- @param Set how many cops online needed to start a attempt control, or let it '0'.
Config.MininumMembersRequired = 5 --- @param Modify how many members of the gang needs to be near you to control a territory
Config.PlayersCommand = "territories"
Config.ManageAdmins = {
command = "territory",
permission = { "admin", "god"},
}
--- @param The groups u create below will apear when u are creating a new territory, then u can set that territory to be able to control by the group u want only
Config.PermissionGroups = {
["group1"] = { "police", "ambulance", "forum"},
["group2"] = { "bairro1", "bairro2", "bairro3", "bairro4"},
["group3"] = { "police","vagos", "forum"},
}
--- @param Every job that are inside of your created groups need to be set below the color.
Config.JobColors = { -- Check blip colors here: https://docs.fivem.net/docs/game-references/blips/
["police"] = 63,
["ambulance"] = 1,
["marabunta"] = 38,
["forum"] = 25,
["banker"] = 1,
}
-- ____ ____ _ _ ____ ____ _ _ _____ ____
-- | _ \| _ \| | | |/ ___/ ___| / \ | | | ____/ ___|
-- | | | | |_) | | | | | _\___ \ / _ \ | | | _| \___ \
-- | |_| | _ <| |_| | |_| |___) / ___ \| |___| |___ ___) |
-- |____/|_| \_\\___/ \____|____/_/ \_\_____|_____|____/
--- @param Set 'money' to receive normal money 'QB & ESX'
--- @param Set 'item' to receive as item 'QB & ESX', in this case set the 'itemname' of your blackmoney item or other item u want to use as currency.
--- @param Set 'blackmoney' to receive on blackmoney account 'ESX ONLY'
Config.DrugSalesPaymentType = {type = 'item', itemname = 'water_bottle'}
Config.TimeToSell = 10 -- seconds
--- @param You can create as many dealers as you wish, every dealer u create will appear on the menu when u create a territory of type drugs, this will be the drugs available to sell on that territory
Config.DealersList = {
['dealer1'] = {
['weed4'] = {label = 'Weed', value = 100, amount = 10},
['weed4'] = {label = 'Weed', value = 200, amount = 10 },
},
['dealer2'] = {
['coke4'] = {label = 'Coke', value = 100, amount = 10 },
},
['dealer3'] = {
['meth4'] = {label = 'Meth', value = 100, amount = 10 },
},
}
-- ____ ____ _ _____ _____ ____
-- / ___| _ \ / \ | ___|_ _/ ___|
-- | | | |_) | / _ \ | |_ | | \___ \
-- | |___| _ < / ___ \| _| | | ___) |
-- \____|_| \_\/_/ \_\_| |_| |____/
--- @param You can create as many crafts as you wish, every craft u create will appear on the menu when u create a territory of type craft
Config.CraftsList = {
['weaponcraft'] = {
['WEAPON_PISTOL'] = {label = 'GLOCK', time = 30, amount = 1, receipt = { ["weaponpieces"] = 20, ["receitapistola"] = 1 }},
['WEAPON_PISTOL50'] = {label = 'DEAGLE', time = 40, amount = 1, receipt = { ["weaponpieces"] = 30, ["receitapistola"] = 1 } },
['WEAPON_MACHINEPISTOL'] = {label = 'TEC-9', time = 50, amount = 1, receipt = { ["weaponpieces"] = 60, ["receitasmg"] = 1 } },
['WEAPON_ASSAULTSMG'] = {label = 'Assault SMG', time = 60, amount = 1, receipt = { ["weaponpieces"] = 70, ["receitasmg"] = 1 } },
['WEAPON_COMBATPDW'] = {label = 'PDW', time = 70, amount = 1, receipt = { ["weaponpieces"] = 80, ["receitasmg"] = 1 } },
['WEAPON_COMPACTRIFLE'] = {label = 'Mini AK', time = 100, amount = 1, receipt = { ["weaponpieces"] = 110, ["receitarifle"] = 1 } },
['WEAPON_BULLPUPRIFLE'] = {label = 'QBZ', time = 110, amount = 1, receipt = { ["weaponpieces"] = 120, ["receitarifle"] = 1 } },
['WEAPON_ASSAULTRIFLE_MK2'] = {label = 'AK-47 MK2', time = 120, amount = 1, receipt = { ["weaponpieces"] = 130, ["receitarifle"] = 1 } },
},
['attachscraft'] = {
['armor'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 70, ["carbono"] = 75, ["tecido"] = 100 }},
['heavyarmor'] = {label = 'Heavy Armor', time = 20, amount = 1, receipt = { ["plastic"] = 100, ["carbono"] = 105, ["tecido"] = 180 } },
['at_flashlight'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 35, ["carbono"] = 40 }},
['at_suppressor_light'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 35, ["carbono"] = 40 }},
['at_suppressor_heavy'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 55, ["carbono"] = 60 }},
['at_grip'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 65, ["carbono"] = 60 }},
['at_barrel'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 55, ["carbono"] = 60 }},
['at_clip_extended_pistol'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 35, ["carbono"] = 40 }},
['at_clip_extended_smg'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 45, ["carbono"] = 50 }},
['at_clip_extended_rifle'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 55, ["carbono"] = 60 }},
['at_clip_drum_smg'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 55, ["carbono"] = 60 }},
['at_clip_drum_rifle'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 65, ["carbono"] = 70 }},
['at_scope_macro'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 35, ["carbono"] = 40 }},
['at_scope_medium'] = {label = 'Armor', time = 20, amount = 1, receipt = { ["plastic"] = 55, ["carbono"] = 60 }},
},
}
--- @param Every item you will use in a receipt of a craft u need to set below the label.
Config.ReceiptLabels = {
["weaponpieces"] = 'Weapon Pieces',
["receitapistola"] = 'Receita Pistola',
["receitasmg"] = 'Receita SMG',
["receitarifle"] = 'Receita Rifle',
["plastic"] = 'Plastico',
["carbono"] = 'Carbono',
}
-- __ __ ___ _ _ _______ ___ _ _ _ _ _ ____ ______ __
-- | \/ |/ _ \| \ | | ____\ \ / / | / \ | | | | \ | | _ \| _ \ \ / /
-- | |\/| | | | | \| | _| \ V /| | / _ \| | | | \| | | | | |_) \ V /
-- | | | | |_| | |\ | |___ | | | |___ / ___ \ |_| | |\ | |_| | _ < | |
-- |_| |_|\___/|_| \_|_____| |_| |_____/_/ \_\___/|_| \_|____/|_| \_\|_|
--- @param Set 'item' to receive as item 'QB & ESX', in this case set the 'itemname' of your blackmoney item or other item u want to use as currency.
--- @param Set 'blackmoney' to receive on blackmoney account 'ESX ONLY'
Config.BlackMoney = {type = 'item', itemname = 'black_money'}
Config.Laundry = {time = 30, amount = 50000, percentage = 0.10}
--- @param Set 'money' to receive normal money 'QB & ESX'
--- @param Set 'item' to receive as item 'QB & ESX', in this case set the 'itemname' of your money item or other item u want to use as currency.
Config.PaymentLaundryType = {type = 'item', itemname = 'money'}
-- ____ _ _ ____ _ ____ __ _ ____ _ _______ _____
-- | __ )| | / \ / ___| |/ / \/ | / \ | _ \| |/ / ____|_ _|
-- | _ \| | / _ \| | | ' /| |\/| | / _ \ | |_) | ' /| _| | |
-- | |_) | |___ / ___ \ |___| . \| | | |/ ___ \| _ <| . \| |___ | |
-- |____/|_____/_/ \_\____|_|\_\_| |_/_/ \_\_| \_\_|\_\_____| |_|
--- @param Set 'money' to receive normal money 'QB & ESX'
--- @param Set 'item' to receive as item 'QB & ESX', in this case set the 'itemname' of your blackmoney item or other item u want to use as currency.
--- @param Set 'blackmoney' to receive on blackmoney account 'ESX ONLY'
Config.BlackMarketPaymentType = {type = 'item', itemname = 'black_money'}
Config.BlackMarket = {
['weaponpieces'] = {label = 'Pecas de Armas', price = 100},
['municao1'] = {label = 'Municao .50', price = 100},
}
-- _____ ____ _ __ __ _______ _____ ____ _ __
-- | ___| _ \ / \ | \/ | ____\ \ / / _ \| _ \| |/ /
-- | |_ | |_) | / _ \ | |\/| | _| \ \ /\ / / | | | |_) | ' /
-- | _| | _ < / ___ \| | | | |___ \ V V /| |_| | _ <| . \
-- |_| |_| \_\/_/ \_\_| |_|_____| \_/\_/ \___/|_| \_\_|\_\
--- @param Change here the name of your resource framework if is custom or dont touch
Config.FrameworkESXResourceName = 'es_extended'
Config.FrameworkQBResourceName = 's_core'
--- @param Dont touch below, it will auto detect what framework u use
if GetResourceState(Config.FrameworkESXResourceName) == 'started' then
Config.Framework = 'ESX'
elseif GetResourceState(Config.FrameworkQBResourceName) == 'started' then
Config.Framework = 'QBCore'
end
function ShowNotification(msg, type) --- @param Modify normal notifications
if type == 'primary' then
lib.notify({description = msg, type = 'primary'})
--ESX.ShowNotification(msg)
--QBCore.Functions.Notify(msg, "primary")
end
if type == 'error' then
lib.notify({description = msg, type = 'error'})
--ESX.ShowNotification(msg)
--QBCore.Functions.Notify(msg, "error")
end
if type == 'success' then
lib.notify({description = msg, type = 'success'})
--ESX.ShowNotification(msg)
--QBCore.Functions.Notify(msg, "success")
end
end
Admin Commands /territory create /territory delete
Players Command /territories
CREATE TABLE IF NOT EXISTS `s_territories` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`name` text DEFAULT 'NewTerritory',
`owner` text DEFAULT 'null',
`label` text DEFAULT 'NUll',
`radius` int(11) DEFAULT 50,
`coords` longtext NOT NULL,
`type` text DEFAULT 'default',
`jobs` text DEFAULT 'group1',
`dealer` text DEFAULT 'null',
`craft` text DEFAULT 'null',
PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=58 DEFAULT CHARSET=utf8mb4;